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Win32: call dnd exit when finalizing the display
author
Paolo Borelli
<pborelli@gnome.org>
Tue, 15 Dec 2015 20:25:25 +0000
(21:25 +0100)
committer
Paolo Borelli
<pborelli@gnome.org>
Thu, 17 Dec 2015 16:18:02 +0000
(17:18 +0100)
Since we init dnd when opening the display, call the corresponding
exit function (which is unused at the moment) when finalizing the
display.
gdk/win32/gdkdisplay-win32.c
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diff --git
a/gdk/win32/gdkdisplay-win32.c
b/gdk/win32/gdkdisplay-win32.c
index b9897c0240327339d1d3a8dbecdc6fe14b964eb7..c963b52b121af86a87b013ba6776007b99a9c992 100644
(file)
--- a/
gdk/win32/gdkdisplay-win32.c
+++ b/
gdk/win32/gdkdisplay-win32.c
@@
-736,6
+736,7
@@
gdk_win32_display_finalize (GObject *object)
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
_gdk_win32_display_finalize_cursors (display_win32);
+ _gdk_win32_dnd_exit ();
G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object);
}